The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
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I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
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I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
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And so from that, I've always been fascinated with the idea that complexity can come out of such simplicity.
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Yes... well, I used to have a pilot's license.
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The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.
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